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“Computer Science for Game Development and Game Development for Computer Science” Branislav Sobota, Emília Pietriková – eBook

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This book explores virtual reality technologies and visualization, game cores (engines) and platforms, genres, formalizations, correct object-procedural graphic design, trends in interfaces and computer–player interaction, and the development of computer games.Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is particularly striking for games on modern computers, game consoles, or smartphones. This book discusses modern approaches, procedures, and algorithms as well as devices in the field of computer game development, with a focus on both the influence of computer science on the development of computer games and the impact of computer games on the development of computer science.1. Game Development and Computer Science2. Make It Fun for Everyone!3. Towards Standardizing Game Designing Processes: Game Designers’ Initiation Tool4. Automatic Generation of Game Content Customized by Players: Generate 3D Game Characters Based on Pictures5. The Role of Game Engines in Game Development and Teaching6. Elementals, A Chemistry Inclusive Serious Game7. Education Supported by Games Even in University?8. METs as Gamified Health Indicator to Promote Elderly Active Lifestyle and Technology Acceptance in Ambient Assisted LivingMore :